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Normality Normality

Normality

Ever wondered what it would be like if your weirdest, most surreal dream was a video game? That's pretty much the deal with Normality. Developed by Gremlin Interactive back in the 90s, this point and click adventure throws you headfirst into a world that's equal parts hilarious and deeply strange.


You play as Kent Knutson, who might just be the most awkward hero in gaming history. He's stuck in Neutropolis, a city that's lost its spark. Imagine a place where everyone has just given up, where excitement is illegal and apathy is the law. It's a grey, boring dystopia, and it's your job to figure out why everyone is so numb and bring some life back to this messed up metropolis.


The coolest part? How you interact with this world. Instead of just a cursor, you use a voodoo doll of Kent to point and click your way around. It’s a quirky touch that perfectly matches the game's offbeat vibe. As you poke around, you’ll stumble upon some truly mind bending puzzles. They’re tough, and the solutions often aren't straightforward sometimes you have to think in a completely twisted way to get past them. The payoff for cracking these puzzles are these slick, pre rendered cutscenes that were pretty cutting edge for their time.


But the real star of the show is Neutropolis itself. This city is packed with insane, detailed locations that feel like they’re straight out of a psychedelic comic book. From grimy apartments to bizarre public spaces, every corner has something weird to look at. Normality doesn’t just give you a game to play; it drops you into a fully realized, utterly bizarre world and dares you to make sense of it. It’s a cult classic for a reason it’s an unforgettable trip into the wonderfully weird.


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Technical

Title Normality
License Full
Author Gremlin Interactive